LearningKit is free. Every lesson, every practice question and every game, offline, with no account to create. The one paid part is Kit, the optional tutor, and it runs on prepaid credits rather than a subscription.
Sometimes a lesson needs one more explanation, in different words, right at the moment a child is stuck. Kit is a friendly tutor built into the lessons and the practice questions for exactly that moment. It reads the same slide, or the same question, your child is looking at, so its answers use the same examples and the same words.
Every lesson and every question is written to stand on its own, and works fully without it.
WHAT IT COSTS
No subscription, no card kept on file, nothing that renews without asking. A grown-up buys a key, enters it once, and Kit is on for everyone using the app on that device.
$0 forever
Everything except Kit
Every lesson, every practice question, every game and Test Day. Works offline, with no account and nothing to install.
$14.99
For a child who needs occasional help
They mostly work on their own, and want a hand now and then when a question will not come out.
$29.99
For drilling deeper into most of the lessons
You want Kit on hand right through the lessons your child finds hard, rather than saved for emergencies.
$49.99
For when you would rather never think about it
Kit is simply there, on any page and any question, across every subject, without anyone counting.
Prices in Australian dollars. Buying is not open yet: the app is free to use in full today, and Kit arrives when the keys do.
A credit is a stuck moment, not a question. Your child does not spend one on every question they answer, only on the ones where they ask for help, so most of what they do costs nothing at all. That is the most useful thing to know before picking a pack.
For a sense of scale, the app holds 32 lessons, 321 teaching pages and more than 1,400 practice questions, and one credit covers one of those pages, or one of those questions, for good.
If you are unsure, start smaller. Nothing is lost by buying another key later, and a credit is only ever spent when Kit has actually helped.
A credit is only ever spent once Kit has finished an answer. Opening Kit, tapping it by accident, or losing connection before an answer arrives all cost nothing.
One credit covers one lesson page, or one practice question, for good. Every follow-up question about it is free, asking before your child answers and again afterwards is the same single credit, and coming back to that page next week costs nothing either.
A key, sent by email, that looks like LK-XXXX-XXXX-XXXX. A grown-up enters it once in the profile menu and Kit turns on for everyone using the app on that device. There is no account to create, no password, and nothing to install.
Kit stops offering to answer and says so plainly. Nothing else changes: every lesson, every practice question and every game keeps working exactly as before, because none of them depend on it. When you want more, buy another key and enter it the same way.
No. Credits cannot be added to a key that already exists, so you buy a new key instead. One key is active on a device at a time, so entering the new one takes over from the old. The old key keeps whatever was left on it, and entering that key again brings the balance back.
If Kit is not what you hoped for, we will refund the credits you have not used. Get in touch through the contact form within a week of buying, and we will process it as soon as we can. You do not have to explain why.
Anything else, or something here that is not clear? Ask us. See privacy for exactly what Kit sends and keeps.